Difference between 8 bit 32 bit 64 bit colour
Color depth, also known as bit depth, is either the number of bits used
to indicate the color of a single pixel,
in a bitmapped image
or video frame buffer, or
the number of bits used for each color component
of a single pixel.[1][2][3][4] For consumer video standards,
such as High Efficiency
Video Coding (H.265), the bit depth specifies the number of bits
used for each color component.[1][2][3][4] When referring to a pixel the concept can be defined as bits per
pixel (bpp), which specifies the number of bits used. When referring
to a color component the concept can be defined as bits per channel (bpc), bits
per color (bpc), or bits per sample (bps).[1][2][5] Color depth is only one aspect of
color representation, expressing how finely levels of
color can be expressed (a.k.a. color precision); the other aspect is how broad a
range of colors can be expressed (the gamut).
The definition of both color precision and gamut is
accomplished with a color encoding specification which assigns a digital code
value to a location in a color space
Indexed color
With relatively low color depth, the stored value is typically
a number representing the index into a color map or palette. The
colors available in the palette itself
may be fixed by the hardware or modifiable within the limits of the
hardware (for instance, both color Macintosh systems and VGA-equipped IBM-PCs typically ran at 8-bit due
to limited VRAM, but while the best VGA systems only
offered an 18-bit (262,144 color) palette from which colors could be chosen,
all color Macintosh video hardware offered a 24-bit (16 million color)
palette). Modifiable palettes are sometimes referred to as pseudocolor palettes.
·
1-bit color (21 = 2
colors): monochrome, often black
and white, compact Macintoshes, Atari ST.
·
2-bit color (22 = 4 colors): CGA, gray-scale early NeXTstation, color Macintoshes, Atari ST.
·
3-bit color (23 = 8 colors): many early home computers
with TV displays, including the ZX Spectrum and BBC Micro
·
4-bit color (24 = 16 colors): as used by EGA and
by the least common denominator VGA standard at higher resolution, color
Macintoshes, Atari ST, Commodore 64, Amstrad CPC.
·
5-bit color (25 = 32 colors): Original Amiga
chipset
·
6-bit color (26 = 64 colors): Original Amiga chipset
·
8-bit color (28 = 256
colors): most early color Unix workstations, VGA at
low resolution, Super VGA, color
Macintoshes,Atari TT, AGA, Falcon030.
·
12-bit color (212 = 4096 colors): some Silicon Graphics systems, Color
NeXTstation systems, and Amiga systems in HAMmode.
Old graphics chips, particularly those
used in home computers and video game consoles, often feature an additional
level of palette mapping in order to increase the maximum number
of simultaneously displayed colors. For example, in the ZX Spectrum, the picture is stored in a
two-color format, but these two colors can be separately defined for each
rectangular block of 8x8 pixels.
Direct color
As the number of bits increases, the number of possible colors
becomes impractically large for a color map. So in higher color depths, the
color value typically directly encodes relative brightnesses of red, green, and blue to specify a color in the RGB color model. Other color spaces can also
be used.
A typical computer monitor and video
card may offer 8 bits of color precision (256 output levels) per
R/G/B color channel, for an overall 24-bit color space (or 32-bit space, with
alpha transparency bits, which have little bearing on the color precision),
though earlier standards offered 6 bits per channel (64 levels) or less;
the DVD-Video and Blu-ray Disc standards supportvideo
with a bit depth of 8-bits per color YCbCr with
4:2:0 chroma subsampling.
8-bit color
A very limited but true direct color system, there are 3 bits (8
possible levels) for each of the R and G components, and the two remaining bits
in the byte pixel to the B component (four levels), enabling 256 (8 × 8 × 4)
different colors. The normal human eye is less sensitive to the blue component than to the red or green (two thirds of
the eye's receptors process the longer wavelengths[8]), so it is assigned one bit less
than the others. Used, amongst others, in the MSX2 system
series of computers in the early to mid 1990s.
Do not confuse with an indexed color depth
of 8bpp (although it can be simulated in such systems by selecting the adequate
table).
High color (15/16-bit)
High color supports
15/16-bit for three RGB colors. In 16-bit direct color, there
can be 4 bits (16 possible levels) for each of the R, G, and B components, plus
optionally 4 bits for alpha (transparency), enabling 4,096 (16 × 16 × 16)
different colors with 16 levels of transparency. Or in some systems there can
be 5 bits per color component and 1 bit of alpha (32768 colors, just fully
transparent or not); or there can be 5 bits for red, 6 bits for green, and 5
bits for blue, for 65536 colors with no transparency.[9] These color depths are
sometimes used in small devices with a color display, such as mobile
telephones.
Variants with 5 or more bits per
color component are sometimes called high color,[10] which is sometimes considered
sufficient to display photographic images.[11]
18-bit
Almost all of the least expensive LCD
displays (such as typical twisted nematic types)
provide 18-bit color (64 × 64 × 64 = 262,144 combinations) to achieve faster
color transition times, and use either dithering or frame rate control to
approximate 24-bit-per-pixel true color,[12] or throw away 6 bits of color
information entirely. More expensive LCD displays (typically IPS) can display 24-bit or greater color
depth.
True color (24-bit)
"True Color" redirects here. For images with natural color
rendition, see true-color.
True color supports 24-bit for
three RGB colors. It provides a method of
representing and storing graphical-image information (especially in computer
processing) in an RGB color space such
that a very large number of colors, shades, and hues can be displayed in an
image, such as in high-quality photographic images or complex graphics.
Usually, true color is defined to mean at least 256 shades of red, green, and
blue, for a total of at least 16,777,216 color variations. The human eye can
discriminate up to ten million colors
"True color" can also refer
to an RGB display-mode that does not need a color look-up table (CLUT).[14]
For each pixel,
generally one byte is used for each channel while the fourth byte (if present)
is being used either as an alpha channel, data, or simply ignored. Byte
order is usually either RGB or BGR. Some systems exist with more than 8 bits
per channel, and these are often also referred to as true color (for example a
48-bit true-color scanner).
Even with true color, monochromatic
images, which are restricted to 256 levels, owing to their single channel, can
sometimes still reveal visible banding artifacts.
True color, like other RGB color
models, cannot express colors outside of the gamut of
its RGB color space (generally sRGB).
Macintosh systems refer to 24-bit
color as "millions of colors".
As of 2012 many modern desktop
systems (Windows XP/Vista/7/8, Mac OS X, GNOME, KDE, etc...) offer an option
for 24-bit truecolor with 8 bits for an alpha channel, which is referred to as
"32-bit color" or the RGBA color space. Switching to an 8/16/24-bit
color option in those systems generally disables transparency/translucency
effects, and the only reduction in color depth is seen when going to 8/16-bit
color.
Deep color (30/36/48-bit)
Deep color is a gamut comprising
a billion or more colors.[15] The xvYCC, sRGB,
and YCbCr color spaces can be used with deep color
systems.[16]
Deep color supports 30/36/48-bit for
three RGB colors. Video cards with 10 bits per
one color (30-bit color RGB), started coming into the market in the late 1990s.
An early example was the Radius ThunderPower card for the
Macintosh, which included extensions for QuickDraw and Adobe Photoshop plugins to support
editing 30-bit images.[17]
Systems using more than 24 bits in a
32-bit pixel for actual color data exist, but most of them opt for a 30-bit
implementation with two bits of padding so that they can have an even 10 bits
of color for each channel, similar to many HiColor systems.[18]10-bit professional video displays
are actually providing 10 bits per color channel, and use a value of 95 for
black and 685 for white; the values from 685 to 1023 are used for "whiter
than white" images like glare, specular highlights, and similar details.[19]
While some high-end graphics
workstation systems and the accessories marketed toward use with such systems,
as from SGI, have
always used more than 8 bits per channel, such as 12 or 16 (36-bit or 48-bit
color), such color depths have only worked their way into the general market
more recently.[citation needed]
Images can have 64-bit pixels with
48-bit color and a 16-bit alpha channel.
As bit depths climb above 8 bits per
channel, some systems use the extra bits to store more intensity range than can
be displayed all at once, as in high dynamic
range imaging(HDRI). Floating point numbers are numbers in
excess of 'full' white and black. This allows an image to accurately depict the
intensity of the sun and deep shadows in the same color space for less
distortion after intensive editing. Various models describe these ranges, many
employing 32-bit accuracy per channel. In 1999 Industrial
Light & Magicreleased the OpenEXR image file format as an open standard that supports
16-bit-per-channel half-precision floating-point
numbers.
High
Efficiency Video Coding (HEVC) defines the Main 10 profile
which allows for a bit depth of 8-bits to 10-bits per sample with 4:2:0 chroma subsampling.[2][3][4] 8-bits per sample allows for
256 shades per primary color (a total of 16.78 million
colors) while 10-bits per sample allows for 1024 shades per primary color (a total of 1.07 billion colors).[20][21] The Main 10 profile was added
at the October 2012 HEVC meeting based on proposal JCTVC-K0109 which proposed
that a 10-bit profile be added to HEVC for consumer applications.[4] The proposal stated that this
was to allow for improved video quality and to support the Rec. 2020 color space that will be used
by UHDTV.[4]
Industry support
The HDMI 1.3 specification defines bit depths
of 30 bits (1.073 billion colors), 36 bits (68.71 billion colors), and 48 bits
(281.5 trillion colors).[16] In that regard, the Nvidia Quadrographics cards manufactured after
2006 support 30-bit deep color[22] as do some models of the Radeon HD 5900 series such as the HD 5970.[23][24] The ATI FireGL V7350graphics card supports 40-bit and 48-bit
color.[25]
The DisplayPort specification also supports
color depths greater than 24 bpp.
At WinHEC 2008,
Microsoft announced that color depths of 30 bits and 48 bits would be supported
in Windows 7, along with the wide color
gamut scRGB (which can be converted to xvYCC output).[26][27]
Television color
Virtually all television displays and computer displays form images by
varying the strength of just three primary colors: red, green, and blue.
Bright yellow, for example, is formed by roughly equal red and
green contributions, with little or no blue contribution.
Increasing the number of color
primaries can increase the color gamut that a display can reproduce.[citation needed] Recent
technologies such as Texas Instruments's BrilliantColoraugment
the typical red, green, and blue channels with up to three other primaries:
cyan, magenta and yellow.[28] Mitsubishi and Samsung, among others, use this technology in
some TV sets to extend the range of displayable colors.[citation needed] The Sharp Aquos line of televisions has
introduced Quattron technology, which augments the
usual RGB pixel components with a yellow subpixel. See also list of color
palettes.
Analog CRTs, whether color or
monochrome, use continuous voltage signals which do not have a fixed number of
intensities. The signals are subject to noise introduced in transmission.







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