Digital painting
Digital
painting is a method of creating an art object
(painting) digitally and/or a technique for making digital art in the computer.
As a method of creating an art object, it adapts traditional painting medium
such as acrylic paint, oils, ink, etc.
and applies the pigment to traditional carriers, such
as woven canvas cloth, paper, polyester etc. by means of computer software driving industrial robotic or office machinery (printers). As a technique, it refers to a computer graphics software program that uses a virtual canvas and virtual painting box of brushes,
colors and other supplies. The virtual box contains many instruments that do
not exist outside the computer, and which give adigital artwork a different look and feel from an artwork that is made the traditional way
Visual characteristics
The specific visual characteristics
of a digital painting can be traced back to the software. They include
transparency, symmetry, distortion, repetition, texture, embossing (creating 3D
illusions), mathematically perfect circles, ellipses, squares and other forms,
and a flat surface due to the (up to now) technical impossibility to
make the brush stroke visible. The option to undo without a trace up
to twenty or more brush strokes or other actions, permits a more spontaneous,
intuitive way of working than is possible in traditional painting. The choice
of program (or specific feature within a program) determines the output to have
the characteristics of a watercolor, lino cut, screen print, oil painting etc.
Thus, digital painting is not so much a new medium as a new appearance of the
whole range of existing mediums,supplemented with some new features.
Place of painting in digital art
Painting is one of at least five
directions that can be distinguished in early digital art: (1) 'Computer
generated art' springs directly from artificial intelligence and programming.
The image is the result of a string of zeros and ones, much the same as music
notes on a score are not music themselves, but symbols that determine how the
music will sound. (2) 'Digital photo-art' starts with a photo which is
manipulated and transformed into a new image with the help of digital tools;
(3) 'Digital animation' is a series of paintings or drawings, not necessarily
made on a computer, manipulated and put into motion with the help of a computer
program. (4) 'Digital video' is a series of photos or videos that likewise has
been digically manipulated and put in motion. (5) 'Traditional digital
painting' creates an image in a stroke-by-stroke, brush-in-hand fashion, but
the canvas and painting tools are digital.[1]
Computer generated painting
Within the category of computer
generated painting, a distinction is made between 'code-mode', and
'design-mode'. The difference can be clarified with the aid of web
page design. A web designer who wants to give a web page a black background,
can do so by writing, in a language that the computer can understand: . The
earliest digital paintings are made in this method, where the artist writes a
code, and the code generates an image. Code-mode painting offered a lot of
freedom in style and idiom - though intricate forms were difficult to
program.
Modern programs used for web design usually offer a 'design mode' alongside a 'code mode'. The advantage of a design mode is that it allows to build web pages without the need of programming. The designer can choose to visually construct an image and the software will generate the necessary code.
Graphics programs used for digital painting take this one step further. The design mode is the only mode. The image is translated into the codes that are needed for viewing, printing etc. without interference of the artist. Most of these programs feature a number of ready-made shapes, such as circles, ellipses, squares, and many brush points. While it is probably not possible for a human hand to create exactly identical shapes, or construct a perfect circle, for a computer this is not difficult at all. Hence the typical occurrence of regular forms and exact repetition in digital painting in general, and the designation 'computer generated' for art in which regular shapes and exact repetition dominate. It is possible to subject shapes to a variety of mathematical operations. Programs for fractal art for instance, assist the artist in creating visually complex structures of great mathematical regularity.[1]
Modern programs used for web design usually offer a 'design mode' alongside a 'code mode'. The advantage of a design mode is that it allows to build web pages without the need of programming. The designer can choose to visually construct an image and the software will generate the necessary code.
Graphics programs used for digital painting take this one step further. The design mode is the only mode. The image is translated into the codes that are needed for viewing, printing etc. without interference of the artist. Most of these programs feature a number of ready-made shapes, such as circles, ellipses, squares, and many brush points. While it is probably not possible for a human hand to create exactly identical shapes, or construct a perfect circle, for a computer this is not difficult at all. Hence the typical occurrence of regular forms and exact repetition in digital painting in general, and the designation 'computer generated' for art in which regular shapes and exact repetition dominate. It is possible to subject shapes to a variety of mathematical operations. Programs for fractal art for instance, assist the artist in creating visually complex structures of great mathematical regularity.[1]
Separate carriers
The creative process in traditional
and digital painting is more or less the same, but when the digital artist is
done, there is nothing to hang on a wall. The painting is on the hard disk of a
computer. The usual way to make it presentable and salable is to project it on
a traditional carrier, such as paper, canvas or polyester. This is commonly
done by a professional printer. For an original painting, the traditional
physical carrier substitutes the digital carrier, which is deleted. For a
series, the digital carrier is deleted when the prefixed number of copies has
been reached. For an open ended series, the digital carrier is retained on the
computer.
Specific difficulties
Working with two separate
carriers – the hard disk where the artwork was created and saved as a
file, and the paper, canvas, etc. on which it is projected and which becomes
its actual physical appearance – raises some specific difficulties for
digital artists as well as art dealers. The most prominent is: how to protect
the numerical uniqueness of an artwork if the source is stored in single digits
in the computer and can be exactly and infinitely reproduced? Other typical
problems are: how to match the colors of the projection accurately with those
on the computer monitor, and how to sufficiently increase the length and width
dimensions of the work without distorting lines and forms and without the file
becoming unmanageable. A problem of an entirely different nature stems from the
relative ease to copy-and-paste in the digital working space, which
occasionally raises questions about copyright or about to what extent the
artwork is a form of self-expression.
Market for digital art
The emergence of a market for digital
art is currently (2013) still hampered by the fact that the original is often
indistinguishable from the (cheaper) copy. As a result, along the current
development path, the sale of the original painting is gradually supplanted by
the sale of prints, and the market for digital art moves in the direction of
the market for the printed book, where the original manuscript is mainly a tool
to maximize the sale of exact copies. Prints hand signed by the artist, and
certification (see below) might bring a change of direction. Whether this will
lead to a mature market for digital painting is hard to predict.
Standard Certificate of Uniqueness
(SCU)
In an attempt to address problems
with uniqueness and copyright and to stimulate the development of a clear and
trustworthy formula for the selling and buying of digital paintings, a Standard
Certificate of Uniqueness[2] was drafted in 2013, that can
be voluntarily adopted by digital artists and art dealers. It contains the
statement of the artist that he or she is both as a whole and in parts of the
artwork its only creator. The artist promises to offer only one physical representation
of the work for sale, with the clearly visible fingerprint of the maker in wet
paint or ink at the front. The digital carrier is destroyed. The buyer permits
the artist to exhibit 'display copies' for informative purpose only. The
economic appreciation of the artist would thus be determined at a traditional
market for original digital art, possibly influenced by a secondary market for
prints.
Digital technique
Digital painting differs from other
forms of digital art,
particularly computer-generated
art, in that it does not involve the computer rendering from a
model. The artist uses painting techniques to create the digital painting directly
on the computer. All digital painting programs try to mimic the use of physical
media through various brushes and paint effects. Included in many programs are
brushes that are digitally styled to represent the traditional style like oils,
acrylics, pastels, charcoal, pen and even media such as airbrushing. There are
also certain effects unique to each type of digital paint which portray the
realistic effects of, for instance, watercolor on a digital
"watercolor" painting.[3] In most digital painting
programs, the users can create their own brush style using a combination of
texture and shape. This ability is very important in bridging the gap between
traditional and digital painting.
Digital painting thrives mostly in
production art. It is most widely used in conceptual design for film,
television and video games. Digital painting software such as Corel Painter,Adobe Photoshop, ArtRage, GIMP, Krita and openCanvas give artists a similar
environment to a physical painter: a canvas, painting tools, mixing palettes,
and a multitude of color options. There are various types of digital painting,
including impressionism,
realism, and watercolor. There are both benefits and drawbacks of digital
painting. While digital painting allows the artist the ease of working in an
organized, mess-free environment, some argue there will always be more control
for an artist holding a physical brush in their hand. Some artists believe
there is something missing from digital painting, such as the character that is
unique to every physically made object. Many artists post blogs and comment on
the various differences between digitally created work and traditionally
created artwork.[4][5]
Comparison with traditional painting
Apart from separation of carriers,
the main difference between digital and traditional painting is the non-linear
process. That is, an artist can often arrange his painting in layers that can
be edited independently. Also, the ability to undo and redo strokes create
nonlinear intervals in the creative process. Digital painting is also different
in how it employs the techniques and study of traditional painting because of
the surface differences and the wider variety of tools. The digital artist has at his disposal
several tools not available to the traditional painter. Some of these include:
a virtual palette consisting of millions of colors, (however these colors are
ultimately limited by the capabilities of screen and printing technologies,
whilst traditional forms of painting deal with pigment as a tangible material)
almost any size canvas or media, and the ability to take back mistakes, as well
as erasers, pencils, spray cans, brushes, combs, and a variety of 2D and 3D
effect tools. A graphics tablet and
a stylus allows
the artist to work with precise hand movements simulating a real pen and
drawing surface, while other programms (Adobe Eazel) are developed for
fingerpainting directly on the screen. Both tablets and touch screens can be
pressure-sensitive, allowing the artist to vary the intensity of the chosen
media on the screen. There are tablets with over two thousand different levels
of pressure sensitivity.[6]
Origins
Sketchpad
Many artists prefer
using graphics tablets to create digital paintings instead of using a mouse.
The earliest graphical manipulation
program was called Sketchpad. Created in
1963 by Ivan Sutherland,
a grad student at MIT, Sketchpad allowed the user to manipulate
objects on a CRT (cathode ray tube).[7] Sketchpad eventually led to the
creation of the Rand Tablet for work on the GRAIL project in 1968, and the very
first tablet was created. Other early tablets, or digitizers, like the ID
(intelligent digitizer) and the BitPad were commercially successful and used in
CAD (Computer Aided Design) programs. Modern day tablets are the tools of
choice by digital painters. WACOM is the industry leader in tablets which can
range in size from 4" x 6" all the way to 12" x 19" and are
less than an inch thick. Other brands of graphic tablets are Aiptek, Monoprice,
Hanvon, Genius, Adesso, Trust, Manhattan, Vistablet, DigiPro, etc.[8][9][10] All these graphic tablets have
the basic functions of a mouse, so they can be used as a mouse, not only in
graphic editors but also as a replacement for a mouse, and they are compatible
with practically all Windows and Macintosh software.



Comments
Post a Comment